The application of video games in improving the learning of social studies course concepts

Document Type : Original Article

Authors

1 student of Farhangian University of Kerman province

2 Assistant Professor of Educational Sciences Department of Farhangian University

10.48310/rsse.2025.4054

Abstract

Literature and goals: Video games are a newly emerging and widespread phenomenon in many parts of the world. Neglecting game studies leads to ignoring a part of cultural consumption in society. Computer games can be an effective tool in increasing students' motivation and learning in social studies. This research examines the role of video games as a new tool in teaching the concepts of the elementary school social studies textbook. The main objective of the study is to analyze the role and effects of these games on improving the learning process and understanding the concepts of the elementary school social studies textbook. Methodology: The research method is descriptive-analytical and is conducted using academic scientific sources. Finding and conclusion: The findings indicate that the use of video games, due to their interactive and motivational features, has a positive impact on increasing student participation in the learning process. These games, by providing a simulated environment and creating opportunities for practical experience, can help enhance critical thinking, creativity, and social interactions. However, challenges such as the potential for dependency and increased aggression have been observed in some cases. Therefore, the careful selection of educational games and their proper design is of great importance. This research also provides strategies for optimizing the use of video games in education and serves as a practical resource for teachers and educational practitioners. 

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